Mar 7, 2010: Craziness, commerce, and Shadow Hunters
Venue: Richard’s place
Present: Andrew, Jeff, Alex, Pat, Brian, Brad, Tommy, Neil F., Richard, Paul
Played: Valdora, Atlantis, Poutine Cuisine, Simpsons Slam Dunk, Dominion, Le Havre, Tales of the Arabian Nights, Shadow Hunters (x3).
Another big night of quality games.
Valdora: Looks a new one, with little cards as metaphors for pages in a book, and tasty-looking plastic gemstones apparently as currency or points.
Played by Jeff, Alex and Pat, but I have no record here of scores or positions.
Atlantis: First playing for Andrew and me, with Brian doing the rules. I’d seen the missus playing this on BrettSpielWelt, but could never figure out what was going on.
Anyway, I thought I was positioned quite well in this game until I looked up to find that two of Andrew’s tokens and one of Brian’s were already home. Before much longer it was all over and we were adding up final counts. Coincidentally it was a three-way tie.
5 mins rules and setup; 25 mins game time.
Results: Brian, Andrew, Paul: All ended on 19 points.
Poutine Cuisine: This was being played on the other table and sounded like a foodified version of the game Pit, with open, uncontrolled offers and bids for various dishes (or components thereof).
5 mins rules; 10 mins game time.
Results: Brad, Neil: -3. Tommy, Richard: -1.
Simpsons Slam Dunk: Yet another game with a chaotic aspect to play. Played twice - First was Brad, Neil, Tommy, Richard (no results recorded). Second was the same group, but joined by Paul, Andrew and Brian (after Atlantis).
Results of the second playing were: Paul: 23. Andrew: 16. Richard: 14. Neil: 9. Tommy: 4. Brian: 3. Brad: 1.
Dominion: The timing just didn’t quite work out for me on this one. Andrew was keen to play this for his first time and I would have joined too except for the fact that Le Havre took priority…
8 mins rules and setup; 40 mins game time.
Results: Pat: 54. Andrew: 40. Tommy: 25.
Le Havre: Second game of this within as many weeks with the same players as we collectively dig deep and try to retain some useful experiential memory. My first observation is that our turns actually seemed to take a few seconds longer on average than last week’s game. This was an apparent illusion, however, because the whole game was actually 20 mins shorter. Why I felt turns took longer was because I was paying considerably more attention to the powers of the various building cards, and maybe taking slightly longer to evaluate the possibilities. The shortening is probably due to two factors: 1. There was less need for in-game re-explaining of rules subtleties; and 2. The occasional no-brainer turns were completed more quickly.
Some extra side points:
* I played a new (but unintentional) strategy this game of not buying any ships until the second last turn. But I don’t think it worked.
* A (mis-)judgment call over who was ahead on points between Jeff and Brian cost me second place by a mere 1 point.
* I was again frustrated many times in this game by players moving just before me and blocking my planned actions. (This led to much of my extra A-P contribution as I had to re-think my actions!)
* Despite devising a system of moving the turn-end cards off to one side to avoid problems of execution and ship allocation, we still managed to screw this up at least once.
* Chaps, you’ll be pleased to learn that I’ve come up with a new, very simple solution to this problem that we can try in our next game.
8 mins setup and rules reminders; 135 mins game time.
Results: Alex (blue): 160. Jeff (green): 114. Paul (timber): 113. Brian (purple): 97.
[Could/should have been: Paul: 113. Jeff: 112. Brian: 99. !]
Tales of the Arabian Nights: This was Richard’s original (first edition) that he had to dust off. From memory, you have to role-play each turn then be judged by the other players as to whether you’re any good, which was kind of arbitrary and the reason I’ve avoided this game for maybe 20-odd years. But, our players tonight seemed to enjoy it, and I got the following extraordinary written account from Neil (some minor (and incomplete) editing applied to uplift spelling and grammar):
Neil F. - Abu Hassan. Brad - Bradzilla. Richard - Sinbad.
As we traveled around the barbarian world we encountered such wonderfully magnificent creatures as multitudinous Mermen, and insane barbers stood in our way of greatness and enlightedness. Sinbad quested within an inch of fulfillment before he decided a life of pilgrimage was his destiny and his detriment. Bradzilla gained a key to the lost underwater city but due to some poor judgments became accursed, ensorcelled and crippled. The chosen path of Bradzilla was one of rogue. An unsuccessful career it was. But Abu Hassan was the only successful adventurer. By bowling a maiden over he was ensured enlightenment and that cricket would forever play in the Emirates.
15 mins rules and setup; unknown game time but probably less than one hour.
Shadow Hunters: Deduction and attacking game with some similarities to die Kutschfahrt, with hidden friends, enemies, and agendas.
(Regarding the pics, note that for the first one here I had to do some serious cropping in order to preserve some dignity for Pat and to spare us all from distraction from the intended subject. When you take a picture through a glass-topped table, sometimes you get more in shot than you bargained for…)
First game: Tommy and Richard won as Hunters against Brad, Pat and Neil.
In the second game Pat and Richard won as Shadows.
For the third game, Neil left but Alex, Jeff, Brian and I (from the Le Havre table) joined, where the result was that Alex, Jeff and Pat won as Shadows.
